showing 40 games

namepublisher(developer)year arrow_downwarddescription
Bodorynth Amiga Special19?? labelimageminimize
Breach Omnitrend Software;Artronic Products (Omnitrend Software)1987WE WANT YOU...

FOR THE FEDERATED WORLD’S SPECIAL FORCES

Moving my squad through enemy infested jungle. Suddenly Darrow’s detector picks up life forms 50 metres out.

"Nothing but a couple of BRACHIATORS" he says to me.

Just then Darrow takes it through the chest. We all hit the dirt trying to figure where the shot came from. And there it is... a BATTLE ROBOT. Hsiang shoots its sensory grid but it doesn’t do much good. It starts tracking him with its dual guns and suddenly he takes some hot plasma. Now it’s just me and the Kid Roki.

"Roki" I said, "Direct fire at its lifters so it can’t move." So like a vet of 20 drops he rises on one knee and hits the thing right in the lifters.

"That’s one less Battle Robot", he says.

I toss an energy grenade at the hulk to make sure. Then we turned to start the long job of carrying the boys north to our landing craft.

Sgt Sherwood FWS Seryachi Campaign. * Smooth animated movement and combat. * Amiga/Macintosh version includes digitized sound. * A campaign of several scenarios included in the game. * Up to 40 scenarios [should be "enemies" - Editor] per game – ranging from beasts to marines. Six different classes of opponents in all. * Equip your marines with 20 different objects – including rocket launchers, demolition charges and cracking units. * Build up your squad leader for special advanced training – all of his combat experience is saved! * Scenarios can have several different victory conditions which can be mixed together to form complex battles. * Additional scenario disks available.

BREACH - A single player tactical-level combat game.***
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Impact  Audiogenic;Mindscape (Audiogenic)1987Trapped - in a 1970s arcade game! Every escape route is blocked by a wall of brightly coloured bricks. Powerfully addictive, Impact has 80 built-in screens, plus 48 more that you can design yourself - as hard, as simple, as much fun as you like. Hidden on each screen are special tokens - collect them if you can. Use them to buy one of nine powerful weapons, or keep the, until the end of the screen to score a bonus. If you thought the fun had gone out of computer games then Impact is the game that'll change your mind!***
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[33]***The game was re-released in 1995 with 48 additional levels. This version was also titled "Impact 95".
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Mindbreaker Softgang (Digital Artwork)1987 labelimageminimize
Crack Linel1988Swiss developed Arkanoid style game, with a prehistoric theme. Play is for one or two players simultaneously (including a battle-mode), and options are available for mouse and joystick controls. A comprehensive level editor is also included.

The players’ bat here is made out to look like a bone, and the ball is a spherical stone. Level backdrops are randomised pixel-painted scenes featuring different types of Dinosaurs.

The bricks to knock out sometimes contain pickups to collect, such as a laser gun, an automatic CPU controlled bat navigation mode, extra life, slow-ball etc. A pickup is immediately activated upon collection, but subsequent ones collected are not if one is active, and clicking the right mouse button will cancel out the current effect for the last pickup collected.

A bonus coconut game can be enabled from the main menu, which in turn lets you play this sub-game at predefined intervals during the course of standard play, where you control a caveman holding a pan, and the object is to catch coconuts that fall from trees with it, by moving from left to right on the single screen. Your bonus is tallied for how many coconuts you managed to catch in the allotted time.***
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Emerald Mine II Kingsoft1988 labelimageminimize
Firezone  PSS (Arcadia Systems)1988 labelimageminimize
FootMan TopDown Development1988 labelimageminimize
Giganoid  Swiss Computer Arts1988 labelimageminimize
Paladin Omnitrend Software;Artronic Products (Omnitrend Software)1988Addons:
- Paladin Quest Disk: The Scrolls Of Talmouth***
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Platou Kingsoft (SoftTouch)1988The simplest game ideas are often the best - like in Platou. Just move two balls over platforms to their goal. 1 or 2 players (fighting each other) can participate in this new fun game and an easy-to-use editor guarantees many new levels.
[Box blurb]
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Suicide Mission MicroValue1988 labelimageminimize
Action Service  Infogrames;Mindscape (Cobra Soft)1989Lace up those boots soldier, and get ready for five levels of challenging action in this boot camp simulator. As make your way through various levels you'll be given points for doing the right thing and deducted points for any missteps. You can record your attempts and review them, to spot your mistakes and learn from them.

Level one is the Physical course, which requires you to jump over walls, jump trenches and crawl under barbwire. Level two is the Risk course. This one will have you planting dynamite and throwing grenades.

Level three has the player going hand-to-hand in the Combat course. The fourth level combines the previous three levels into one, and finally, the fifth level is a custom "Cobra" course that throws random elements from all the courses at the player.

To give the game replay value, there is a course construction set so that you can make your own levels. The Atari ST and Amiga versions contain digitized sound.***
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Boulder Dash Construction Kit  Wicked Software (First Star Software)1989Boulder Dash™Construction Kit™

More thrills for Boulder Dash™ fanatics. And now with the Construction Kit,™ you can create your own den of doom. Or, for a truly riveting experience, you can mine for diamonds in one of the pre-constructed games.

We've got to warn you. The place is gnarly. The amoebas are still here. The stray boulders. The nasty fireflies. The whole rotten mess. You could eat it bad on this one, pal.

They say it's the greatest underground movement in known times. Think of all those diamonds down there. But remember, what goes down does not necessarily come back up...

Designed by FIRST STAR SOFTWARE. INC.***
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[52]***The Boulder Dash Construction Kit features some fresh premade levels and an easy-to-use level editor. Officially the Construction Kit (or re-released as Boulder Dash IV on some platforms) was the last of the "classic" Boulder Dash games. Many mods and level packs that were created with the level editor can be found under lots of names.
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Populous Electronic Arts (Bullfrog)1989[b]Addons:[/b]
- The Promised Lands***
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[1]***Review for "Populous World Editor".
[52]***Review for add-on "The Promised Lands".
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[52]***Populous World Editor addon
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Regnum Markt & Technik1989 labelimageminimize
Breach 2 Impressions (Omnitrend Software)1990An early squad-level tactical combat game, much like the X-Com series of games and the more contemporary Laser Squad. Breach 2 features turn-based combat from an isometric point of view set in the far future. As one of the more unique aspects the squad leaders gain experience from successful missions should they survive.

Breach 2 is set in the same sci-fi universe as Omnitrend's Universe and Rules of Engagement series and shares the same backstory with those games. Breach 2 is a part of the IGS (Interlocking Game System) and compatible with the two Rules of Engagement games. This means you can use Breach 2 to resolve the tactical combat situations, boarding an enemy ship for example, you run into in the starship command simulation, which is the heart and soul of the Rules of Engagement series.

A scenario builder is included with the game, making it possible to create your own missions and trade them.***
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Dragon Cave Bernstein Zirkel Softworks1990A Sokoban-like game for the Amiga, which makes use of "Dungeon Master" graphics and elements.

The following features are offered:
- You can choose between a two-dimensional and a three-dimensional version of the game. While the 2D-mode corresponds to the conventional game, the 3D-mode us even more difficult to play, since it demands a lot of the player's ability to think in a three-dimensional way
- The game contains 100 levels; 50 of them can be altered by you by means of the built-in editor
- Each level can be entered directly; each one has got its own list of hiscores
- You can undo up to 1000 of the preceding steps
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Emerald Mine 3 Professional Kingsoft1990Very similar to its predecessor. Actually all the levels were contributed by users, so Emerald Mine 3 is more like a level-disk for Emerald Mine / Emerald Mine II. Kingsoft not even bothered to make a new title screen. labelimageminimize
Fred Diamond author1990 labelimageminimize
Gotcha! Kingsoft (Gemini)1990 labelimageminimize
Jack Nicklaus' Unlimited Golf & Course Design Accolade (Sculptured Software)1990 labelimageminimize
Robot Commander Ariolasoft (Art Edition)1990 labelimageminimize
Slabs Magic Soft1990 labelimageminimize
Take the Money  Wicked Software1990Also released as part of the "50 Great Games" compilation by Wicked Software in 1991. labelimageminimize
Wargame Construction Set SSI (Arcadia Systems)1990 labelimageminimize
Miniblast ?1990 labelminimizeminimize
Battle Isle Ubi Soft (Blue Byte)1991On the distant planet Chromos, the Drullian people fight the forces of Skynet-Titan, an AI out of control. The player has to lead the Drull armies to victory in several battles.

A turn-based strategy game. The screen is split in two, one half for each player. While the first player can move his units, the other can attack and vice versa.

There are 16 levels to play against the computer and another 16 for 2 player competitive play.***
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[97]***Review for add-on Battle Field.
[98]***[b]Level editor[/b]: With the add-on [i]Battle Field[/i] (1994).
Other [b]add-ons[/b]: [i]Air-Land Sea[/i] (1992) and [i]The Moon of Chromos[/i] (1993).***Review for add-on "Battles Isle 93"
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[22]***Review for add-on "Battles Isle 93 - La Lune de Chromos"
[59]***Review for add-on "Scenario Disk 2 - The Moon of Chromos"
[52]***Review for add-on "Scenario Disk 1 - Air-Land-Sea"
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Booly Loriciel (T.A.G.)1991Booly is a puzzle game with a similar concept to Gem’X in some ways. You are presented with a top-down view of an array of inter-connected blocks, which are shown in a variety of colours. The aim is to turn them all to grey, but clicking on them (using the pointer you are in control of) will often cause a pattern of other squares to change to the next colour in the sequence as well. You are doing all this with a time limit for each of the 300 levels. A level designer allows you to create your own sequence of up to 1000 levels.***
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Turn It II Tale Software (SoftTouch)1991 labelimageminimize
Battle Isle: Air-Land-Sea Ubi Soft (Blue Byte)1992 labelimageminimize
Locomotion Kingsoft (Prestige)1992 labelimageminimize
Lotus III: The Ultimate Challenge  Gremlin Graphics (Magnetic Fields)1992
[22]***Hidden [game=#35953]POD[/game]'s remake available with the password: CU AMIGA***
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Warriors of Releyne Impressions1992 labelimageminimize
Battle Isle: Moon of Chromos  Blue Byte1993 labelimageminimize
Lasermania Biuro Informatyczno-Wydawnicze1994 labelminimizeminimize
Sokoban Alderan1994 labelminimizeminimize
Jetset Billy ?1994 labelminimizeminimize
Balder's Grove Morgan Antonsson1994 labelimageminimize
Bobo Kloc ?2008Bobo Kloc is a timed arcade puzzle-board game with two gameplay modes. Accessing the next stage requires removing or gathering all of the tiles and objects placed on the board. There are ten types of tiles, removal requires a collision with another block of the same type. The task is complicated by numerous bugs (contact with them means a loss of life), objects (box, bulb, wall, rock) and types of surfaces (ice, rocks, swamp). The bugs are divided into intelligent, lethargic and nervous, differing in the speed and the way of movement. The game features also some power up items, such us snowflake (temporarily freeze enemies), bomb (kills one wave of enemies), hearth (extra life), clock (extra time), level pass (next level), floppy disk (extra points), teleport (gate to another part of the board) and in game hints.

In Bobo mode Amigafly can change the direction of movement after hitting an obstacle (wall, box, object, end of the board) or reaching special blocking surface (swamp). This type of game requires quick planning and predicting the path of movement while avoiding numerous enemies on board. By contrast, there are no restrictions in movement in the Kloc mode.

Bobo mode features 110 levels, Kloc mode 50. After each completed level the player receives an access password.

The game has built-in level editor, allowing to add an own set of the boards.
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